The Realm at a Glance
π Known Missions & Inquiries
Rumors and contracts currently circulating among adventurers.
Welcome to the Mojave
STATUS: ACTIVEChapter Two: The events of Royal Flush begin in the northern Mojave near New Reno and Lake Tahoe. The party must investigate a mysterious murdered courier, navigate mob turf wars, deal with subterranean tunneler threats, and uncover corporate intrigue at Mojave Industrial & Mining before tracking the source of illicit military weaponry south.
Bishops, Queens, and Kings
STATUS: AVAILABLEChapter Three: All roads lead south toward Hawthorne, Markleeville, and the military stronghold of Arsenal. Following leads along Route 95 or Route 395, the party navigates competing faction bids between the Bishop Family, Crimson Caravan, and local settlements while zeroing in on the weapons cache.
High Hand
STATUS: AVAILABLEChapter Four: The high-stakes climax in the shadow of New Vegas, through Beatty and up the Long 15 to Nellis Air Force Base. The party must stop an impending catastrophic bombardment and settle the fate of the Mojave once and for all.
π Key Figures & Contacts
Prominent personages currently relevant to your party.
Major Boulanger
Master Antagonist / Rogue Boomer Officer β’ Human
Commanding officer of the heavily fortified [[Arsenal]] facility. A battle-hardened military tactician in reinforced flight armor.
Mr. John Bishop
Patriarch & Mob Boss β’ Human
Patriarch of the Bishop crime family and owner of [[The Shark Club]]. Sharp pre-war formal suit, well-groomed, with a piercing calculating gaze. Speaks smoothly with veiled threats while pouring top-shelf liquor and measuring visitors.
Sol Hernandez
Regional Branch Manager β’ Human
Tired, grizzled veteran manager under extreme corporate pressure. Runs the Crimson Caravan Depot in [[New Reno]], desperately seeking reliable mercenaries to protect supply convoys.
πΊοΈ Charted Strongholds & Sites
Known settlements, regions, and establishments.
π² The Core Region
The central civilized and populated expanse of Northern Nevada, centered around the trade hubs of New Reno, Carson, and the mining heights of Virginia City.
The central civilized and populated expanse of Northern Nevada, centered around the trade hubs of New Reno, Carson, and the mining heights of Virginia City.
πΊοΈ Description & Atmosphere A rustic, hardscrabble agricultural settlement built around old canal irrigation lines south of Reno. A frequent resupply stop for caravans traveling to Tahoe. Governed by the Carson Town Elders. ποΈ Points of Interest & Services Carson Trading Post: General supplies, fresh Brahmin milk, crops. Irrigation Pumping Tunnels: Subterranean waterworks recently infiltrated by chem distillers.
πΊοΈ Description & Atmosphere
A rustic, hardscrabble agricultural settlement built around old canal irrigation lines south of Reno. A frequent resupply stop for caravans traveling to Tahoe. Governed by the Carson Town Elders.
ποΈ Points of Interest & Services
- Carson Trading Post: General supplies, fresh Brahmin milk, crops.
- Irrigation Pumping Tunnels: Subterranean waterworks recently infiltrated by chem distillers.
π² Hidden Valley
A narrow rocky canyon chokepoint south of New Reno along the trade route to Virginia City, notorious for raider ambush perches.
A narrow rocky canyon chokepoint south of New Reno along the trade route to Virginia City, notorious for raider ambush perches.
The biggest little city in the post-apocalyptic world. Ruled by warring mob families and flooded with casinos, chems, and guns. ποΈ Points of Interest & Services πͺ Casinos, Services & Merchants πThe Shark Club: Proprietor: πMr. John Bishop Services: Luxury casino, weapons-checked lounge, private mob executive suites. πThe Silver Rush: Proprietor: Sylvia Van Graff Services: Laser rifles, plasma weapons, fusion cells. Crimson Caravan Depot: Proprietor: πSol Hernandez Services: Long-distance freight, caravan hiring, trade credit. π² Outlying Landmarks & Sub-Locations πGolgotha Cemetery: Massive desert cemetery south of town managed by πLindy. Hidden Valley: A narrow rocky choke point south along the Virginia City trade route where raiders ambush caravans.
The biggest little city in the post-apocalyptic world. Ruled by warring mob families and flooded with casinos, chems, and guns.
ποΈ Points of Interest & Services
πͺ Casinos, Services & Merchants
- πThe Shark Club:
- Proprietor: πMr. John Bishop
- Services: Luxury casino, weapons-checked lounge, private mob executive suites.
- πThe Silver Rush:
- Proprietor: [[Sylvia Van Graff]]
- Services: Laser rifles, plasma weapons, fusion cells.
- Crimson Caravan Depot:
- Proprietor: πSol Hernandez
- Services: Long-distance freight, caravan hiring, trade credit.
π² Outlying Landmarks & Sub-Locations
- πGolgotha Cemetery: Massive desert cemetery south of town managed by πLindy.
- Hidden Valley: A narrow rocky choke point south along the Virginia City trade route where raiders ambush caravans.
πΏ Golgotha Cemetery
Sprawling, sun-bleached desert cemetery south of New Reno where the city buries its dead, overseen by eccentric ghoul gravedigger πLindy.
Sprawling, sun-bleached desert cemetery south of New Reno where the city buries its dead, overseen by eccentric ghoul gravedigger πLindy.
ποΈ The Shark Club
Upscale casino and lounge in New Reno, serving as the executive headquarters and base of operations for βοΈThe Bishop Family and πMr. John Bishop. Weapons are strictly checked at the door.
Upscale casino and lounge in New Reno, serving as the executive headquarters and base of operations for βοΈThe Bishop Family and πMr. John Bishop. Weapons are strictly checked at the door.
ποΈ The Silver Rush
Heavily guarded high-tech energy weapon storefront in New Reno run by βοΈThe Van Graffs, dealing in laser rifles, plasma casters, and microfusion cells.
Heavily guarded high-tech energy weapon storefront in New Reno run by βοΈThe Van Graffs, dealing in laser rifles, plasma casters, and microfusion cells.
π° Virginia City
πΊοΈ Description & Atmosphere A historic mountain mining boomtown perched high in the hills east of Carson. Famous for pre-war silver mines, steep wooden boardwalks, and lurking subterranean terrors. Governed by the Mining Guild & Foreman. ποΈ Points of Interest & Services Comstock Silver Lode: Deep subterranean mining shafts extending miles under the mountain. The Bucket of Blood Saloon: Rough miner tavern, gambling tables, and bounty board.
πΊοΈ Description & Atmosphere
A historic mountain mining boomtown perched high in the hills east of Carson. Famous for pre-war silver mines, steep wooden boardwalks, and lurking subterranean terrors. Governed by the Mining Guild & Foreman.
ποΈ Points of Interest & Services
- Comstock Silver Lode: Deep subterranean mining shafts extending miles under the mountain.
- The Bucket of Blood Saloon: Rough miner tavern, gambling tables, and bounty board.
The hostile transition zone between the northern valleys and southern deserts, featuring fortified military depots like Hawthorne, heavily armed Boomer facilities like Arsenal, and deadly raider chokepoints like Gridlock.
The hostile transition zone between the northern valleys and southern deserts, featuring fortified military depots like Hawthorne, heavily armed Boomer facilities like Arsenal, and deadly raider chokepoints like Gridlock.
π‘οΈ Arsenal
Major Boulanger's fortified manufacturing and munitions staging facility, churning out heavy weapons for wasteland distribution.
Major Boulanger's fortified manufacturing and munitions staging facility, churning out heavy weapons for wasteland distribution.
A massive desert highway bottleneck created by miles of rusted, pre-war vehicle pileups converted into raider sniper towers. Controlled by territorial Highway Raiders.
A massive desert highway bottleneck created by miles of rusted, pre-war vehicle pileups converted into raider sniper towers. Controlled by territorial Highway Raiders.
Site of the massive pre-war Hawthorne Army Munitions Depot, surrounded by blast bunkers and fortified perimeter walls. Watched over by the Town Elder & Depot Scavengers.
Site of the massive pre-war Hawthorne Army Munitions Depot, surrounded by blast bunkers and fortified perimeter walls. Watched over by the Town Elder & Depot Scavengers.
π² The Mojave Wasteland
The sprawling southern wasteland stretching across Death Valley gateway settlements like Beatty down to the glittering neon oasis of New Vegas and Hoover Dam.
The sprawling southern wasteland stretching across Death Valley gateway settlements like Beatty down to the glittering neon oasis of New Vegas and Hoover Dam.
Gateway settlement to Death Valley and the western approaches to New Vegas. Local authority is maintained by the Beatty Town Marshal.
Gateway settlement to Death Valley and the western approaches to New Vegas. Local authority is maintained by the Beatty Town Marshal.
The crown jewel of the Mojave Wasteland, surrounded by Freeside, the Strip casinos, and the looming tension of Hoover Dam. Kept in check by Securitrons and the Three Families under Mr. House.
The crown jewel of the Mojave Wasteland, surrounded by Freeside, the Strip casinos, and the looming tension of Hoover Dam. Kept in check by Securitrons and the Three Families under Mr. House.
π² The Sierra Region
The alpine mountain range and evergreen basin encompassing Lake Tahoe, high mountain passes like Markleeville, and central valley crossroads like Silver Springs.
The alpine mountain range and evergreen basin encompassing Lake Tahoe, high mountain passes like Markleeville, and central valley crossroads like Silver Springs.
π° Markleeville
A remote high-altitude alpine settlement guarding mountain passes along Route 395. Local authority is governed by the Alpine Town Council.
A remote high-altitude alpine settlement guarding mountain passes along Route 395. Local authority is governed by the Alpine Town Council.
π° Silver Springs
Crossroads trade settlement along Route 95 connecting Tahoe to the central mining valleys. Governed by the Silver Springs Guild.
Crossroads trade settlement along Route 95 connecting Tahoe to the central mining valleys. Governed by the Silver Springs Guild.
π² Tahoe
πΊοΈ Description & Atmosphere A cold alpine lake basin surrounded by evergreen timber and pre-war lodge ruins. While picturesque, the region has become heavily militarized by MIM corporate security and lakeside salvage divers. Overseen by the Lakeside Settlers Council. ποΈ Points of Interest, Settlements & POIs MIM Corporate Compound: Heavily fortified industrial center producing armaments and mining technology. Lakeside Docks & Sunken Relics: Scavenger docks offering diving apparatus and boat passage across Lake Tahoe.
πΊοΈ Description & Atmosphere
A cold alpine lake basin surrounded by evergreen timber and pre-war lodge ruins. While picturesque, the region has become heavily militarized by MIM corporate security and lakeside salvage divers. Overseen by the Lakeside Settlers Council.
ποΈ Points of Interest, Settlements & POIs
- MIM Corporate Compound: Heavily fortified industrial center producing armaments and mining technology.
- Lakeside Docks & Sunken Relics: Scavenger docks offering diving apparatus and boat passage across Lake Tahoe.