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Public Compendium

Royal Flush

Fallout 2d20 Player Access
World Primer

The Realm at a Glance

πŸ“œ Known Missions & Inquiries

Rumors and contracts currently circulating among adventurers.

3 DISCOVERED

Welcome to the Mojave

STATUS: ACTIVE

Chapter Two: The events of Royal Flush begin in the northern Mojave near New Reno and Lake Tahoe. The party must investigate a mysterious murdered courier, navigate mob turf wars, deal with subterranean tunneler threats, and uncover corporate intrigue at Mojave Industrial & Mining before tracking the source of illicit military weaponry south.

Bishops, Queens, and Kings

STATUS: AVAILABLE

Chapter Three: All roads lead south toward Hawthorne, Markleeville, and the military stronghold of Arsenal. Following leads along Route 95 or Route 395, the party navigates competing faction bids between the Bishop Family, Crimson Caravan, and local settlements while zeroing in on the weapons cache.

High Hand

STATUS: AVAILABLE

Chapter Four: The high-stakes climax in the shadow of New Vegas, through Beatty and up the Long 15 to Nellis Air Force Base. The party must stop an impending catastrophic bombardment and settle the fate of the Mojave once and for all.

🎭 Key Figures & Contacts

Prominent personages currently relevant to your party.

Major Boulanger

Master Antagonist / Rogue Boomer Officer β€’ Human

Hostile

Commanding officer of the heavily fortified [[Arsenal]] facility. A battle-hardened military tactician in reinforced flight armor.

πŸ“ Arsenal Alive

Mr. John Bishop

Patriarch & Mob Boss β€’ Human

Neutral

Patriarch of the Bishop crime family and owner of [[The Shark Club]]. Sharp pre-war formal suit, well-groomed, with a piercing calculating gaze. Speaks smoothly with veiled threats while pouring top-shelf liquor and measuring visitors.

πŸ“ The Shark Club Alive

Sol Hernandez

Regional Branch Manager β€’ Human

Friendly

Tired, grizzled veteran manager under extreme corporate pressure. Runs the Crimson Caravan Depot in [[New Reno]], desperately seeking reliable mercenaries to protect supply convoys.

πŸ“ New Reno Alive

πŸ—ΊοΈ Charted Strongholds & Sites

Known settlements, regions, and establishments.

19 SITES

🌲 The Core Region

TYPE: Wilderness / Region β€’ THREAT: Moderate β€’ Moderate Pop

The central civilized and populated expanse of Northern Nevada, centered around the trade hubs of New Reno, Carson, and the mining heights of Virginia City.

Contained: 4 β€’ NPCs: 0
↳ Contained Sites & Establishments within The Core Region

🏰 Carson

TYPE: Settlement β€’ THREAT: Moderate β€’ Modest Pop

πŸ—ΊοΈ Description & Atmosphere A rustic, hardscrabble agricultural settlement built around old canal irrigation lines south of Reno. A frequent resupply stop for caravans traveling to Tahoe. Governed by the Carson Town Elders. πŸ›οΈ Points of Interest & Services Carson Trading Post: General supplies, fresh Brahmin milk, crops. Irrigation Pumping Tunnels: Subterranean waterworks recently infiltrated by chem distillers.

NPCs: 0 β€’ Quests: 1

🌲 Hidden Valley

TYPE: Wilderness / Region β€’ THREAT: High β€’ Sparse Pop

A narrow rocky canyon chokepoint south of New Reno along the trade route to Virginia City, notorious for raider ambush perches.

NPCs: 0 β€’ Quests: 3

🏰 New Reno

TYPE: City / Metropolis β€’ THREAT: High β€’ Teeming Pop
The Bishop Family View β†’

The biggest little city in the post-apocalyptic world. Ruled by warring mob families and flooded with casinos, chems, and guns. πŸ›οΈ Points of Interest & Services πŸͺ Casinos, Services & Merchants πŸ“The Shark Club: Proprietor: 🎭Mr. John Bishop Services: Luxury casino, weapons-checked lounge, private mob executive suites. πŸ“The Silver Rush: Proprietor: Sylvia Van Graff Services: Laser rifles, plasma weapons, fusion cells. Crimson Caravan Depot: Proprietor: 🎭Sol Hernandez Services: Long-distance freight, caravan hiring, trade credit. 🌲 Outlying Landmarks & Sub-Locations πŸ“Golgotha Cemetery: Massive desert cemetery south of town managed by 🎭Lindy. Hidden Valley: A narrow rocky choke point south along the Virginia City trade route where raiders ambush caravans.

Contained: 3 β€’ NPCs: 3 β€’ Quests: 6
↳ Contained Sites & Establishments within New Reno
TYPE: Landmark / Monolith β€’ THREAT: Moderate β€’ Sparse Pop

Sprawling, sun-bleached desert cemetery south of New Reno where the city buries its dead, overseen by eccentric ghoul gravedigger 🎭Lindy.

NPCs: 1

πŸ›οΈ The Shark Club

TYPE: Facility / Venue β€’ THREAT: Moderate β€’ Dense Pop
The Bishop Family View β†’

Upscale casino and lounge in New Reno, serving as the executive headquarters and base of operations for βš–οΈThe Bishop Family and 🎭Mr. John Bishop. Weapons are strictly checked at the door.

NPCs: 1 β€’ Quests: 1

πŸ›οΈ The Silver Rush

TYPE: Shop / Market β€’ THREAT: High β€’ Modest Pop
The Van Graffs View β†’

Heavily guarded high-tech energy weapon storefront in New Reno run by βš–οΈThe Van Graffs, dealing in laser rifles, plasma casters, and microfusion cells.

NPCs: 0

🏰 Virginia City

TYPE: Settlement β€’ THREAT: High β€’ Modest Pop

πŸ—ΊοΈ Description & Atmosphere A historic mountain mining boomtown perched high in the hills east of Carson. Famous for pre-war silver mines, steep wooden boardwalks, and lurking subterranean terrors. Governed by the Mining Guild & Foreman. πŸ›οΈ Points of Interest & Services Comstock Silver Lode: Deep subterranean mining shafts extending miles under the mountain. The Bucket of Blood Saloon: Rough miner tavern, gambling tables, and bounty board.

NPCs: 0 β€’ Quests: 1

🌲 The Mojave Borderlands

TYPE: Wilderness / Region β€’ THREAT: High β€’ Sparse Pop

The hostile transition zone between the northern valleys and southern deserts, featuring fortified military depots like Hawthorne, heavily armed Boomer facilities like Arsenal, and deadly raider chokepoints like Gridlock.

Contained: 3 β€’ NPCs: 0
↳ Contained Sites & Establishments within The Mojave Borderlands

πŸ›‘οΈ Arsenal

TYPE: Fortress / Outpost β€’ THREAT: Deadly β€’ Sparse Pop
The Boomer Remnants View β†’

Major Boulanger's fortified manufacturing and munitions staging facility, churning out heavy weapons for wasteland distribution.

NPCs: 1 β€’ Quests: 1

πŸ—Ώ Gridlock

TYPE: Landmark / Monolith β€’ THREAT: High β€’ Sparse Pop

A massive desert highway bottleneck created by miles of rusted, pre-war vehicle pileups converted into raider sniper towers. Controlled by territorial Highway Raiders.

NPCs: 0

🏰 Hawthorne

TYPE: Settlement β€’ THREAT: High β€’ Modest Pop

Site of the massive pre-war Hawthorne Army Munitions Depot, surrounded by blast bunkers and fortified perimeter walls. Watched over by the Town Elder & Depot Scavengers.

NPCs: 0 β€’ Quests: 2

🌲 The Mojave Wasteland

TYPE: Wilderness / Region β€’ THREAT: High β€’ Dense Pop

The sprawling southern wasteland stretching across Death Valley gateway settlements like Beatty down to the glittering neon oasis of New Vegas and Hoover Dam.

Contained: 2 β€’ NPCs: 0 β€’ Quests: 1
↳ Contained Sites & Establishments within The Mojave Wasteland

🏰 Beatty

TYPE: Settlement β€’ THREAT: Moderate β€’ Modest Pop

Gateway settlement to Death Valley and the western approaches to New Vegas. Local authority is maintained by the Beatty Town Marshal.

NPCs: 0 β€’ Quests: 2

🏰 New Vegas

TYPE: City / Metropolis β€’ THREAT: High β€’ Teeming Pop

The crown jewel of the Mojave Wasteland, surrounded by Freeside, the Strip casinos, and the looming tension of Hoover Dam. Kept in check by Securitrons and the Three Families under Mr. House.

NPCs: 0 β€’ Quests: 1

🌲 The Sierra Region

TYPE: Wilderness / Region β€’ THREAT: High β€’ Sparse Pop

The alpine mountain range and evergreen basin encompassing Lake Tahoe, high mountain passes like Markleeville, and central valley crossroads like Silver Springs.

Contained: 3 β€’ NPCs: 0
↳ Contained Sites & Establishments within The Sierra Region

🏰 Markleeville

TYPE: Settlement β€’ THREAT: Moderate β€’ Sparse Pop

A remote high-altitude alpine settlement guarding mountain passes along Route 395. Local authority is governed by the Alpine Town Council.

NPCs: 0 β€’ Quests: 2

🏰 Silver Springs

TYPE: Settlement β€’ THREAT: Moderate β€’ Modest Pop

Crossroads trade settlement along Route 95 connecting Tahoe to the central mining valleys. Governed by the Silver Springs Guild.

NPCs: 0 β€’ Quests: 1

🌲 Tahoe

TYPE: Wilderness / Region β€’ THREAT: High β€’ Moderate Pop
Mojave Industrial & Mining View β†’

πŸ—ΊοΈ Description & Atmosphere A cold alpine lake basin surrounded by evergreen timber and pre-war lodge ruins. While picturesque, the region has become heavily militarized by MIM corporate security and lakeside salvage divers. Overseen by the Lakeside Settlers Council. πŸ›οΈ Points of Interest, Settlements & POIs MIM Corporate Compound: Heavily fortified industrial center producing armaments and mining technology. Lakeside Docks & Sunken Relics: Scavenger docks offering diving apparatus and boat passage across Lake Tahoe.

NPCs: 0 β€’ Quests: 4
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