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Edit Arc: High Hand

🔒 GM Edit Tray

Gemini AI Campaign Co-GM

Context-aware generator grounded in Royal Flush (Fallout 2d20)

Arc ➔ Quest ➔ Sub-Quest

Flexible for linear, branching, or converging scenes

Numerical sequence

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🔒 GM Eyes Only (True Antagonist, Plot Twists & Traps)
[[WikiLinks]] supported

🎬 Attached Scenes & Tactical Sub-Quests 5 Total

Chronological beats, encounters, and branching paths within this mission.

+ Add Scene
#1 STEP Monster Truck
📍 Beatty • **Quest Arc**: Main Quest 08 (Vehicular Warfare) **Recommended Level**: Level 8
1
✏️ Edit Scene
#2 STEP Up the Long 15
• **Quest Arc**: Main Quest 09 **Recommended Level**: Level 9
2
✏️ Edit Scene
#3 STEP No Boom Today, Boom Tomorrow
📍 New Vegas • **Quest Arc**: Main Quest 10 (Grand Campaign Finale) **Recommended Level**: Level 10
3
✏️ Edit Scene
#10 STEP War in Beatty
📍 Beatty • **Quest Type**: Side Quest (Beatty Settlement)
10
✏️ Edit Scene
#11 STEP A Favor for the King
• **Quest Type**: Side Quest (Freeside / New Vegas)
11
✏️ Edit Scene
⚠️

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