โ† Royal Flush (Vault) / Story Hierarchy

๐Ÿ“œ Campaign Storylines & Quests 3 Story Arcs โ€ข 0 Standalone Missions โ€ข 30 Scenes

๐Ÿ‘‘ Major Story Arcs

Hierarchical narrative campaigns: Arc โž” Chapters / Quests โž” Sub-Quests & Tactical Steps.

๐Ÿ‘‘ STORY ARC
โ€ข 9 Chapters

Welcome to the Mojave

Chapter Two: The events of Royal Flush begin in the northern Mojave near New Reno and Lake Tahoe. The party must investigate a mysterious murdered courier, navigate mob turf wars, deal with subterranean tunneler threats, and uncover corporate intrigue at Mojave Industrial & Mining before tracking the source of illicit military weaponry south.

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๐Ÿ”’ ARC CLIMAX & TRUE ANTAGONIST SECRET:

The party begins to uncover that high-grade pre-war and NCR military armaments are flooding into gang hands across the Mojave, orchestrated from behind the scenes by accelerationist conspirators aiming to blow open the region.

๐Ÿ“œ Courier, Interrupted
๐Ÿ”€ BRANCHING (Branch A / Branch B)
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Quest Arc: Main Quest 01 (Royal Flush Campaign)

Starting Level: Level 1 (Level up towards Level 3 before [[Main Quest - Rattler Rumble]])

๐ŸŽ Promised Rewards & Loot

  • โœ“ Delivery Fee: 100 Caps (from Bishop) or rival payouts
  • โœ“ Crimson Caravan Bounty & Advance Contract:
  • โœ“ 1x Pipe Gun (with Long Barrel mod)
  • โœ“ 12x .38 rounds
  • โœ“ 1x Utility Coveralls OR Road Leathers
  • โœ“ 6x Mutfruits & 2x Stimpaks
  • โœ“ 150 Caps credit with Crimson Caravan Company
  • โœ“ XP Progression: Characters progress from Level 1 toward Level 3.
๐Ÿ”’ GM Secret Twist:

๐ŸŽญ Behind the Curtain: The Impending Storm

  • The True Antagonist & Secret: The rising raider raids around New Reno aren't disorganized savage attacksโ€”they are coordinated Viper gang strikes backed by advanced weaponry and rare venom.
  • General Lee Oliver's Dispatch: The NCR military denies Bishop's urgent request for garrison troops in New Reno, stating all forces from Redding and Vault City are rerouted to Hoover Dam for the looming Second Battle. Bishop is left defenseless and must hire mercenary contractors (the PCs).
  • Post-Mortem Poison Trick: Courier Twelve died of a gunshot wound; deadly poison was smeared on her tongue/neck post-mortem to confuse investigators and conceal pristine firearm usage.

๐Ÿ”€ Branching Faction Payouts

  • โš–๏ธThe Bishop Family (The Intended Route - Shark Club): Pays 100 Caps delivery fee. Hires PCs to investigate the caravan ambushes.
  • โš–๏ธThe Wright Family (Two Wrongs for a Wright): Pays 75 Caps (sealed) or 25 Caps (opened). Bishop's enforcers track party down 24 hours later with an aggressive recruitment ultimatum.
  • โš–๏ธThe Van Graffs (Silver Rush): Sylvia buys for 25 Caps (CHA + Speech Diff 2) + 2 Fusion Cells (8 charges). Hires PCs for same investigation.
  • NCR Outpost / Vault City: Orders PCs to finish delivery to Bishop ($100-$150 NCR scrip advance + $100 on delivery).
  • If Letter Destroyed: Party explores Reno side quests until Bishop hires them for a follow-up inquiry run to Tahoe.
๐Ÿ”€ Dynamic Storyline Flow (4 Scenes & Stages) Sequential โž” Branching โž” Convergence
๐Ÿ” INVESTIGATION It Always Starts with a Body
๐Ÿ“ The Mojave Wasteland โ€ข Inspect the corpse of Courier Twelve in the desert wastes and secure the unopened NCR diplomatic parcel addressed to Mr. Bishop before scavengers or raiders arrive.
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โšก Choose Path (2 Branching Alternatives) โšก
๐Ÿ”€ BRANCH A (ALTERNATIVE)
Mr. Bishop at the Shark Club

Gain an audience with Mr. John Bishop at The Shark Club and deliver the sealed diplomatic dispatch for the 100 Caps bounty.

๐Ÿ”’ GM SECRETS:

Guards check weapons at the entrance. Pit Boss check: CHA + Speech (Diff 1) to see Bishop immediately. Bishop pays 100 Caps and pitches the raider investigation contract.

๐Ÿ“ The Shark Club ๐Ÿ‘ค Mr. John Bishop
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๐Ÿ”€ BRANCH B (ALTERNATIVE)
Two Wrongs for a Wright

Bypass the Shark Club and take the intercepted diplomatic dispatch to The Wright Family in southern New Reno, selling Bishop's private correspondence to his chief mob rivals.

๐Ÿ”’ GM SECRETS:

Wrights pay 75 Caps (sealed) or 25 Caps (opened). Bishop's enforcers track the party down within 24 hours with an ultimatum: take the caravan investigation job or end up in a shallow grave.

๐Ÿ“ New Reno
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๐Ÿ’ฅ Branches Converge โž” Next Stage ๐Ÿ’ฅ
โšก CONVERGENCE Chatting It Up in New Reno
๐Ÿ“ New Reno ๐Ÿ‘ค Sol Hernandez โ€ข Investigate road attacks with Lindy at Golgotha Cemetery, negotiate a contract advance with Sol Hernandez at the Crimson Caravan Depot, and assemble an escort squad for the march south.
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Patron: None / Mystery Target: New Reno
๐Ÿ“œ Rattler Rumble
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๐Ÿ“œ MIM Jagger
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๐Ÿงญ Whoโ€™s the Master Now? SIDE QUEST
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๐Ÿงญ Clown Shoes SIDE QUEST
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๐Ÿงญ Foolโ€™s Golden Gloves SIDE QUEST
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๐Ÿงญ The Devil and the Deep Blue Sea SIDE QUEST
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๐Ÿงญ The Jet Stream SIDE QUEST
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๐Ÿงญ The Hole Deal SIDE QUEST
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๐Ÿ‘‘ STORY ARC
โ€ข 6 Chapters

Bishops, Queens, and Kings

Chapter Three: All roads lead south toward Hawthorne, Markleeville, and the military stronghold of Arsenal. Following leads along Route 95 or Route 395, the party navigates competing faction bids between the Bishop Family, Crimson Caravan, and local settlements while zeroing in on the weapons cache.

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๐Ÿ‘‘ STORY ARC
โ€ข 5 Chapters

High Hand

Chapter Four: The high-stakes climax in the shadow of New Vegas, through Beatty and up the Long 15 to Nellis Air Force Base. The party must stop an impending catastrophic bombardment and settle the fate of the Mojave once and for all.

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๐ŸŽฏ Standalone Missions, Side Quests & Faction Contracts

Independent bounties and character hooks operating outside main storyline arcs.

0 Quests
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