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Chapter Two: The events of Royal Flush begin in the northern Mojave near New Reno and Lake Tahoe. The party must investigate a mysterious murdered courier, navigate mob turf wars, deal with subterranean tunneler threats, and uncover corporate intrigue at Mojave Industrial & Mining before tracking the source of illicit military weaponry south.
**Quest Arc**: Main Quest 01 (Royal Flush Campaign) **Starting Level**: Level 1 (Level up towards Level 3 before [[Main Quest - Rattler Rumble]]) ## ๐ Promised Rewards & Loot - [ ] **Delivery Fee**: 100 Caps (from Bishop) or rival payouts - [ ] **Crimson Caravan Bounty & Advance Contract**: - [ ] 1x Pipe Gun (with Long Barrel mod) - [ ] 12x .38 rounds - [ ] 1x Utility Coveralls OR Road Leathers - [ ] 6x Mutfruits & 2x Stimpaks - [ ] 150 Caps credit with Crimson Caravan Company - [ ] **XP Progression**: Characters progress from Level 1 toward Level 3.
Inspect the corpse of Courier Twelve in the desert wastes and secure the unopened NCR diplomatic parcel addressed to Mr. Bishop before scavengers or raiders arrive.
Chapter Three: All roads lead south toward Hawthorne, Markleeville, and the military stronghold of Arsenal. Following leads along Route 95 or Route 395, the party navigates competing faction bids between the Bishop Family, Crimson Caravan, and local settlements while zeroing in on the weapons cache.
Chapter Four: The high-stakes climax in the shadow of New Vegas, through Beatty and up the Long 15 to Nellis Air Force Base. The party must stop an impending catastrophic bombardment and settle the fate of the Mojave once and for all.
**Quest Arc**: Main Quest 08 (Vehicular Warfare) **Recommended Level**: Level 8
**Quest Arc**: Main Quest 04 (Chapter 3 Kickoff) **Recommended Level**: Level 4
Intercept the incoming Crimson Caravan at the narrow red canyon of Hidden Valley before an entrenched Viper raider squad springs their deadly ambush.
Travel to the alpine basin of Lake Tahoe and bypass the automated security perimeters of the heavily fortified Mojave Industrial & Mining corporate compound.
**Quest Arc**: Main Quest 05 **Recommended Level**: Level 5
**Quest Arc**: Main Quest 02 (Direct continuation of Courier, Interrupted) **Recommended Level**: Level 3 ## ๐ Promised Rewards & Loot - [ ] **Crimson Caravan Bounty**: 300 Caps & free passage on Crimson Caravan lines - [ ] **Loot Drops**: Combat shotguns, 10mm SMGs, Viper venom vials, pre-war rations, leather armor mods - [ ] **XP Progression**: Prepares party for Level 4-6 regional exploration
**Quest Arc**: Main Quest 09 **Recommended Level**: Level 9
Gain an audience with Mr. John Bishop at The Shark Club and deliver the sealed diplomatic dispatch for the 100 Caps bounty.
Track the retreating Vipers through the rocky arroyos to their fortified bunker hideout, evading perimeter tripwires and poison caltrops.
Corner Executive Director Jagger in his executive penthouse office and extract the truth behind the destabilization of Nevada's trade routes.
**Quest Arc**: Main Quest 03 (Act 1 Climax) **Recommended Level**: Level 6
**Quest Arc**: Main Quest 10 (Grand Campaign Finale) **Recommended Level**: Level 10
**Quest Arc**: Main Quest 06 **Recommended Level**: Level 5-6
Bypass the Shark Club and take the intercepted diplomatic dispatch to The Wright Family in southern New Reno, selling Bishop's private correspondence to his chief mob rivals.
Breach the subterranean Viper bunker and eliminate the Viper Warlord to secure the trade route once and for all.
**Quest Arc**: Main Quest 07 (Chapter 3 Climax) **Recommended Level**: Level 7
Investigate road attacks with Lindy at Golgotha Cemetery, negotiate a contract advance with Sol Hernandez at the Crimson Caravan Depot, and assemble an escort squad for the march south.
**Quest Type**: Side Quest (Hawthorne Area)
**Quest Type**: Side Quest (Beatty Settlement)
**Quest Type**: Side Quest (New Reno Area) ## ๐ Rewards - [ ] Heavy weapons parts, Super Sledge, 150 Caps
**Quest Type**: Side Quest (Freeside / New Vegas)
**Quest Type**: Side Quest (Markleeville Alpine Frontier)
**Quest Type**: Side Quest (New Reno Comedy Club / Casino) ## ๐ Rewards - [ ] Stealth Boy, Tailored charismatic suit (+1 CHA), 120 Caps
**Quest Type**: Side Quest (Unarmed Tournament / Gambling) ## ๐ Rewards - [ ] **The Golden Gloves** (Unique Bladed/Weighted Knuckles), Championship Belt (Reputation boost in Reno), 250 Caps
**Quest Type**: Side Quest (Lake Tahoe Wilderness) ## ๐ Rewards - [ ] Rebreather apparatus, 2x Fusion Cores, 200 Caps
**Quest Type**: Side Quest (Carson / Drug Pipeline) ## ๐ Rewards - [ ] Chemistry Station access, Med-X & Stimpak crate, 175 Caps
**Quest Type**: Side Quest (Virginia City Mining Deep) ## ๐ Rewards - [ ] Raw Silver nuggets (Trade Value: 250 Caps), Mining Drill / Industrial Ripper, Virginia City goodwill
## ๐ Promised Rewards & Loot - [ ] **Access / Lore**: Access to Underground Syndicate Hideout & secret waterway map
Master Antagonist / Rogue Boomer Officer โข The Boomer Remnants
Commanding officer of the heavily fortified [[Arsenal]] facility. A battle-hardened military tactician in reinforced flight armor.
Patriarch & Mob Boss โข The Bishop Family
Patriarch of the Bishop crime family and owner of [[The Shark Club]]. Sharp pre-war formal suit, well-groomed, with a piercing calculating gaze. Speaks smoothly with veiled threats while pouring top-shelf liquor and measuring visitors.
Regional Branch Manager โข Crimson Caravan Company
Tired, grizzled veteran manager under extreme corporate pressure. Runs the Crimson Caravan Depot in [[New Reno]], desperately seeking reliable mercenaries to protect supply convoys.
Mercenary Caravan Guard (Ex-Great Khan) โข Crimson Caravan Company
Tough, short-haired fighter in her 20s with Great Khan tattoos. A pragmatic, fearless warrior assigned by Sol Hernandez to reinforce the caravan escort.
Gravedigger & Undertaker
Eccentric ghoul undertaker and gravedigger with dry morbid humor. Knows the autopsy secrets, wounds, and strange markings of the wasteland bodies brought into [[Golgotha Cemetery]].
Caravan Guard & Gambler โข Crimson Caravan Company
Down-on-his-luck local guard trying to save enough caps to buy a homestead, but constantly losing his pay to dice, roulette, and whiskey in New Reno casinos.
Fortress / Outpost โข The Boomer Remnants
Major Boulanger's fortified manufacturing and munitions staging facility, churning out heavy weapons for wasteland distribution.
Settlement
Gateway settlement to Death Valley and the western approaches to New Vegas. Local authority is maintained by the Beatty Town Marshal.
Settlement
## ๐บ๏ธ Description & Atmosphere A rustic, hardscrabble agricultural settlement built around old canal irrigation lines south of Reno. A frequent resupply stop for caravans traveling to Tahoe. Governed by the Carson Town Elders. --- ## ๐๏ธ Points of Interest & Services - **Carson Trading Post**: General supplies, fresh Brahmin milk, crops. - **Irrigation Pumping Tunnels**: Subterranean waterworks recently infiltrated by chem distillers.
Landmark / Monolith
Sprawling, sun-bleached desert cemetery south of New Reno where the city buries its dead, overseen by eccentric ghoul gravedigger [[Lindy]].
Landmark / Monolith
A massive desert highway bottleneck created by miles of rusted, pre-war vehicle pileups converted into raider sniper towers. Controlled by territorial Highway Raiders.
Settlement
Site of the massive pre-war Hawthorne Army Munitions Depot, surrounded by blast bunkers and fortified perimeter walls. Watched over by the Town Elder & Depot Scavengers.
Wilderness / Region
A narrow rocky canyon chokepoint south of New Reno along the trade route to Virginia City, notorious for raider ambush perches.
Settlement
A remote high-altitude alpine settlement guarding mountain passes along Route 395. Local authority is governed by the Alpine Town Council.
City / Metropolis โข The Bishop Family
The biggest little city in the post-apocalyptic world. Ruled by warring mob families and flooded with casinos, chems, and guns. --- ## ๐๏ธ Points of Interest & Services ### ๐ช Casinos, Services & Merchants - **[[The Shark Club]]**: - **Proprietor**: [[Mr. John Bishop]] - **Services**: Luxury casino, weapons-checked lounge, private mob executive suites. - **[[The Silver Rush]]**: - **Proprietor**: [[Sylvia Van Graff]] - **Services**: Laser rifles, plasma weapons, fusion cells. - **Crimson Caravan Depot**: - **Proprietor**: [[Sol Hernandez]] - **Services**: Long-distance freight, caravan hiring, trade credit. ### ๐ฒ Outlying Landmarks & Sub-Locations - **[[Golgotha Cemetery]]**: Massive desert cemetery south of town managed by [[Lindy]]. - **Hidden Valley**: A narrow rocky choke point south along the Virginia City trade route where raiders ambush caravans.
City / Metropolis
The crown jewel of the Mojave Wasteland, surrounded by Freeside, the Strip casinos, and the looming tension of Hoover Dam. Kept in check by Securitrons and the Three Families under Mr. House.
Settlement
Crossroads trade settlement along Route 95 connecting Tahoe to the central mining valleys. Governed by the Silver Springs Guild.
Wilderness / Region โข Mojave Industrial & Mining
## ๐บ๏ธ Description & Atmosphere A cold alpine lake basin surrounded by evergreen timber and pre-war lodge ruins. While picturesque, the region has become heavily militarized by MIM corporate security and lakeside salvage divers. Overseen by the Lakeside Settlers Council. --- ## ๐๏ธ Points of Interest, Settlements & POIs - **MIM Corporate Compound**: Heavily fortified industrial center producing armaments and mining technology. - **Lakeside Docks & Sunken Relics**: Scavenger docks offering diving apparatus and boat passage across Lake Tahoe.
Wilderness / Region
The central civilized and populated expanse of Northern Nevada, centered around the trade hubs of New Reno, Carson, and the mining heights of Virginia City.
Wilderness / Region
The hostile transition zone between the northern valleys and southern deserts, featuring fortified military depots like Hawthorne, heavily armed Boomer facilities like Arsenal, and deadly raider chokepoints like Gridlock.
Wilderness / Region
The sprawling southern wasteland stretching across Death Valley gateway settlements like Beatty down to the glittering neon oasis of New Vegas and Hoover Dam.
Facility / Venue โข The Bishop Family
Upscale casino and lounge in New Reno, serving as the executive headquarters and base of operations for [[The Bishop Family]] and [[Mr. John Bishop]]. Weapons are strictly checked at the door.
Wilderness / Region
The alpine mountain range and evergreen basin encompassing Lake Tahoe, high mountain passes like Markleeville, and central valley crossroads like Silver Springs.
Shop / Market โข The Van Graffs
Heavily guarded high-tech energy weapon storefront in New Reno run by [[The Van Graffs]], dealing in laser rifles, plasma casters, and microfusion cells.
Settlement
## ๐บ๏ธ Description & Atmosphere A historic mountain mining boomtown perched high in the hills east of Carson. Famous for pre-war silver mines, steep wooden boardwalks, and lurking subterranean terrors. Governed by the Mining Guild & Foreman. --- ## ๐๏ธ Points of Interest & Services - **Comstock Silver Lode**: Deep subterranean mining shafts extending miles under the mountain. - **The Bucket of Blood Saloon**: Rough miner tavern, gambling tables, and bounty board.
High โข Standing: 6/10
The largest commercial freight and trade hauling operation in the Core Region, operating vital trade routes connecting Redding, Tahoe, New Reno, and the Mojave. Regional operations are headquartered at the New Reno Depot managed by [[Sol Hernandez]].
Dominant โข Standing: 5/10
Aggressive industrial conglomerate operating armed salvage complexes, mining shafts, and corporate compounds across [[Tahoe]]. Led by Executive Director Jagger.
High โข Standing: 5/10
One of the preeminent crime syndicates controlling New Reno, operating out of the Shark Club casino. Led by the calculating and ambitious [[Mr. John Bishop]]. Controls casinos, chem distribution, and political muscle in the Core Region.
High โข Standing: 5/10
Ruthless family-run arms syndicate specializing in high-end energy weapons and advanced pre-war technology. Operating their flagship store out of [[The Silver Rush]] in New Reno under the control of [[Sylvia Van Graff]].
Moderate โข Standing: 5/10
Working-class mob family and bootleggers in [[New Reno]], relying on large family numbers and fiercely loyal kin. Led by patriarch [[Orville Wright]]. Operates the largest alcohol distilling stills in the city while strictly forbidding chem trafficking.
Dominant โข Standing: 2/10
Heavily armed isolationist and accelerationist faction maintaining fortified weapons manufacturing facilities at [[Arsenal]]. Led by rogue Boomer officer [[Major Boulanger]].